Dwarves (Dwarven: Dwedmar; Raevir: Dwarfskis; Elvish: Bortu; Blah: Stowts) are a descendant race and the sons of Urguan. Although thought to be native to the Aegisian city of Kal'Urguan, it is often debated that their origin lies in the Hall of Urguan, an ancient ruin hidden in the fallen continent of Athera. Birthed as eight Elder Clans, the dwedmar have endured through their fruitious lines, also forming various lesser clans throughout their history. Dwarfkind is governed by the Kingdom of Kaz'Ulrah.
Despite being known for their short stature, dwarves have cemented themselves as one of the more formidable descendants, being the only nation that has withstood Orenian imperialism and expansionism. Urguan has never been conquered or owned by an outside entity and are known for defensive innovations in response to greater numbers.
Dwarves reside in grand underground settlements, large metropolises dug into caverns and mountains that serve both as steadfast fortresses and trade hubs. The use of settlements built above ground has lessened considerably since the Siege of Indagolaf, a battle in which Urguan managed to force a bloodied stalemate against adverse numbers using advanced defensive techniques. It was then widely believed by the conglomerate of Indago Stormhammer and succeeding administrations that it was both far more resourceful and practical to make use of mountain holdings.
Akin to the orcs of Krug, dwarves have fashioned their society and culture off of honor, loyalty and valor. Dwed society is comparable to orcish culture in its ideals but sways further towards Oren in its development. From these ideals, they’ve spawned a militaristic and entrepreneurial civilisation that follows the morals of The Brathmordakin, the only recognised dwarven religion.
Dwarves are benchmarked for their size, which usually ranges from 3.5 to 5 Feet. Beards are also a defining characteristic of the dwedmar, their facial hair growing considerably faster than that of the other races. Stocky and muscular, dwedmar are built for hard work and manual labor; they spend much of their time in mines and lumber yards, grafting their trade.
Dwedmar were birthed from Urguan as three sub races, Mountain, Cave and Forest Dwarf. All retain different characteristics specific to their own line, and although their culture and values can differ greatly, they generally live in coalition together.
Mountain Dwarves generally have a lighter skin tone and are larger in comparison to Cave Dwarves. They are built for outdoor labor such as wood cutting and leatherworking. Dependant on the clan, Mountain Dwarves' hair pigment can range from a Grandaxe red to a Frostbeard black. Whilst in modern times they have dominated the Kingdom with their numbers, Mountain Dwarves have resigned themselves to live in cave settlements purely for defensibility.
Shorter, darker and stockier, Cave Dwarves are built for mining and smithing. Whilst Mountain Dwarves mosty fill the dwarven warbands, Cave Dwarves fill the kingdom’s coffers and are recognised maintainers of kingdom prosperity. This being said, the cave clans also offer strong infantry in times of war. With less exposure to sunlight, Cave Dwarves have murkier and darker skin. It was first credited to soot and coal, but it was eventually discovered that the pigment was inherited.
Similar to that of the Cave Dwarves, Forest Dwarves have a darker skin tone, but their pigment is browner in contrast to the grey/black shade of Cave Dwarves. Of a similar height to Mountain Dwarves, but less muscular. Forest Dwarves reside in woodland realms, it is common to see them living in coalition with the Druidic order.
Though dwarves of the present day have a tendency towards speaking in the Common tongue, many elders of the dwarves still understand their ancient language. Even fewer understand how to write it in its original form however. This consists of a combination of runic symbols which though rarely written on paper, can often be found inscribed into various works of architecture throughout dwarven cities, as well on works of dwarven smithing. The language is made up of rough sounds, while some letters found in the common language are completely excluded. Though dwarves are intelligent beings, their mouths bind them from certain sounds, such as pronounced H's for example.
Whilst many dwarves have adopted an accent native to Kal’Urguan, however, it isn’t uncommon for a dwarf well versed in literature and of a higher education to speak in common.
Urguan’s eight sons fathered eight elder Clans from which all dwedmar are spawned. Eventually, bastard lines and lesser clans were conceived, dividing the clans into the status of either Elder or Low-born.
Whilst there were once ‘Great Clans’ - an honor that could be achieved through merit, the title is no longer recognised. The Low-born clans can be traced back to the Elder clans, all at one time were once of that particular bloodline or perhaps a concoction of multiple.
All dwarven government stems from the First Kingdom of Urguan. Coined after its ruler, it is the first recorded hierarchy in Dwarven society. Following the Eternal Cold, the rise and fall of the Empire of Khorvad and the Second Kingdom of Urguan, the First Grand Kingdom was founded by Thorik Grandaxe. Different embodiments of modern society have risen through governmental reform, including the Empire of Urguan, however none have endured and prospered for as long as the Grand Kingdom.
After the eternal cold, a seizure of power fronted by the Iblees worshipping Ironborn led to the formation of the Empire of Khorvad. This dynasty oversaw the greatest purge of dwarven knowledge in known history, clearing all literary works regarding history and expertise, nullifying centuries of dwarven progress. In the same dynasty, dwedmar were subject to genocide and unlawful killings in what is considered the darkest period in its history. The aggravation eventually led to a successful uprising from the northern mountains of Aegis led by Simmpa, who established the Second Kingdom of Urguan.
Initally, the King would name his successor, but following the formation of the Grand Kingdom of Urguan an elective monarchy was instated. Thorik Grandaxe moved Urguan away from its secular ways and established it as a powerhouse in the first dwarf-orc wars.
After the election of Kjell Ireheart, the First Empire of Urguan was formed. Urguan held dominion over the Kingdom of Alras, Kingdom of Aroch'Nor, Kingdom of Holm, and segments of the Kingdom of Salvus. Following Kjells reign, the dwarves prospered as three separate settlements in Asulon, the competition between the three driving the dwedmar to grow considerably before its unification.
Upon the Urguanite unification, Thorik Grandaxe returned to spawn the second Grand Kingdom, an embodiment of the kingdom that would later become the dwedmar’s longest living and perhaps most successful government (Despite its later decline). Rulers such as Omithiel Strongbrow, Wulfgar Grandaxe, Thorin Grandaxe and Balek Irongut notable for heralding strong societies.
Under Thorin Grandaxe the Second Grand Kingdom became a ruling superpower over the other descendant races, often regarded to be one of the most successful regimes in modern history. Comparable to the reformed Orenian Imperium, Urguan held dominion over the human kingdoms and elven states. All land was ceded by Thorin upon his death.
Since the reign of Dizzy Irongrinder in the second Grand Kingdom, dwarven culture has primarily centred around non-expansionist militarism. Numerous wars with various incarnations of the human nation of Oren have ensued since, resulting in several bitter stalemates and two decisive victories for Urguan. Whilst Urguan may have lost greater quantities of land, it has never been conquered or surrendered.
The closest an outside entity came to defeating the dwarves was a campaign led by the then Emperor John Horen I, who was killed in the battle of Rhewengrad.
In 1636, Urguan finally fell and gave way to a new Dwarven Kingdom, the Kingdom of Kaz'Ulrah headed by High King Verthaik II Frostbeard.
Main article: The Brathmordakin
Dwarven religion is a complex, yet widely accepted norm among dwarven society. Religious beliefs revolve around a pantheon of gods, they call the Brathmordakin, led by a Creator known as Yemekar. They believe Yemekar forged their world and that the dwarven race were the chosen among all his creations. In return, at Yemekar's will, they would act as the foundations that uphold the world, preserving a state of balance among all the mortal races. There is no greater sin in the dwarven faith than the desire for power and conquest, beliefs they attribute largely towards the fallen Daemon, Khorvad. Dwarves further believe that upon their deaths, their souls are carried by Dungrimm to the moon where they are judged for their actions throughout life. In an event known as the Auction of the Dead, Aenguls and Daemons of the Brathmordakin place bids upon souls, to be taken with them to the dwarven afterlife, known as Khaz'A'Dentrumm. Dwarves who fail to gain are bid are cast into the void, otherwise known as Vuur'Dor in the dwarven language. Here, they are forced to endure an eternity of suffering and despair.
Worship of the Brathmordakin is led by the Kirkja Dverga, the Holy Order in the language of the common tongue. Otherwise known as the dwarven clergy, they are led by a High Prophet and his council of Prophets, each representing one of the gods among the Brathmordakin. Worship consists largely of offerings, sermons and preaching, as well as the establishment of temples and shrines across the lands. Most dwarves choose one of the gods who they identify with most to become their patron. Dwarves who have achieved vast greatness throughout their lives and have shown an unending loyalty to the Brathmordakin are named Paragons of the dwarven faith. These individuals are said to feast alongside the gods, ruling over the dwarven afterlife from Khaz'A'Dentrumm. Upon death, all dwarven bodies are buried beneath the ground in great catacombs, usually among members of the same clan.
"Urguan, your greed and lust shall overcome you, you are not worthy of the height the Creator gave you, your descendants shall be short, squalid and ugly. You will always seek to find Gold and Gems in the deep underground of the earth, your hunger never satisfied." So said Iblees, according to the works of the Wandering Wizard. The curse of Iblees means that dwarves are driven to dig deeply into the earth to seek out precious treasures. Dwarves can also display their greed by hoarding other items, including food and ale. Dwarves will as well always remain short, making even half-breeds such as halflings remain with both the curse of greed and shortness. "Urguan, may your descendants be hardy, strong hearted and strong of mind." Although the curse could not be lifted, through Aengul blessing the dwarves were gifted with certain traits. Honor and strength of mind and body are found in the dwarves.
The First Kingdom of Urguan
The First Empire of Khorvad
The Second Kingdom of Urguan
The First Grand Kingdom of Urguan
The Dwarven Triumverate
The First Empire of Urguan
The Dwarven Coalition of Holds
The Third Kingdom of Urguan
The Second Grand Kingdom of Urguan
The Second Empire of Urguan
The Third Grand Kingdom of Urguan
The Kingdom of Kaz'Ulrah
|Human||Heartlander · Highlander · Farfolk · Adunian|
|Elf||Woof Elf · High Elf · Dark Elf · Snow Elf|
|Dwarf||Cave Dwarf · Mountain Dwarf · Forest Dwarf · Dark Dwarf|
|Orc||Olog · Goblin|
|Other||Special||Construct Races · Spectral Races · Undead Races|
|Kharajyr||Kha'Leparda · Kha'Cheetrah · Kha'Pantera · Kha'Tigrasi|
|Hou-Zi||Laobai-Zhu · Fei-Zhu · Hei-Zhu|