Mountain Dwarves (Agnarum Dwedmar) are a Strong and Hardy form of Dwarf which calls the vast mountain ranges of the world Home, often creating sprawling mountain fortresses and cities that loom over the worlds beneath them. For a Mountain Dwarf the fresh air of a mountain summit is the smell of home, the snows from the thin-aired heights a welcoming sign of hospitality. Mountain Dwarves prefer an axe in hand over hammer or sword and find that mining is not something that comes easily to them, preferring to be in the skies rather than the ground. You can always find a friend in a Mountain Dwarf with an offering of Ale.
Unlike most of the races, dwarfs tend to be quite short, often being 4-5ft tall. However, they balance that with their stout figure. Mountain dwarfs are the probably the biggest of dwarf variants, often seeming to feel like tanks with their mass and virtue to battle. And they handle their weight well with every day of physical work, making them feel like tanks in battle. An Orc may swing his club harder and an elf may be swifter, but the amount of pain a dwarf charging at you at full speed will create can only be compared to an Olog fist to the face.
Much like with other dwarfs, mountain accent is often an for other races to understand, even if they are talking in common. They are usually unable to fully say the letter -h in words and tend to sound like a person with a scottish accent. It may seem difficult to understand a dwarf at first, but it is just slightly modified Common tongue. Although mountain dwarfs do not understand the way of the stone or trees like the Cave Dwarfs or Forest dwarfs, their skill at nature knowledge is only matched by druids, wood elves or humans that have lived their short lives in mountain ranges. And this is not nature in the same way Forest dwarfs know the way of the common forests. We are talking about the wild nature of the mountains common folk doesn’t dare to touch when night falls.Yet these dwed are fearless enough to roam these woods once an adventure is afoot.
Mountain dwarfs develop at the same rate as humans do, but they tend to live up to 900 years more than humans, sometimes even longer than that depending on the dwarf. Before dwarfs live through their first 100 years, they are often referred to as Beardlings, though this may differ from the achievements of a dwarf in young age or if the dwarf is new to the community (In which case, a dwarf maybe 300 years old but he could still be referred to as a beardling by some dwarfs that maybe even younger than him) Although they live for centuries, you can’t find an elder dwarf in every corner. Many dwarfs die due to mining accidents or during his work. It is also important to note that after 600 years, a dwarf may start feeling weak under the pressure of his years, making him less capable with physical work. This, of course, does not weaken his mind, but rather makes it sharper.
— Ibless, before he was banished.
Ibless had not only cursed sons of Urguan by turning them into a short, stout, and an ugly race, but has also enhanced their greed, which has costed them many precious lives and relics. Luckily, the Creator has blessed the dwed with a strong heart, and a sturdy body, and a sharp mind. This blessing has turned dwarfs into a proud and a resistant race that has lasted centuries.
Mountain dwarfs are most common subjects to the Grand King of Urguan, and follow his lead in life and battle. In fact, many kings in the past were mountain dwarfs, so it is not hard to understand the alliance between Kingdom of Urguan and mountain dwarf kin.
For more info about the inner structure of dwarven politics, please refer to the page about the Grand Kingdom of Urguan
Other important aspects of dwarven life, especially between mountain dwarfs, are the clans. A dwarf may backstab you to satisfy his greed or even start a war due to his stone hard honor, but he is not a real dwarf if he doesn’t honor his family, and clans are the solemn proof of that. Unless his honor is tested by the clans injustice, a dwarf will follow his clansmen into glory and death.
Art in mountain dwarf settlement is interesting, as most of them don't portray it via paintings or bronze engravings, but via sculptures and arhitect wonders. Although not as fine in their arts as the cave dwarfs, mountain dwarfs still have some of the greatest kingdom wonders of the realm, as some of their statues are monoliths of the dwarven culture.
This of course, does not mean that dwarfs don't appreciate paintings, but their culture is more closely connected with stone and in stone, they excel, no matter the if cave or a mountain dwarf create art with it. One other important aspect of art in dwarven eyes are relics. Although not designed for showcase as sculptures or paintings, relics that are rich in history and lore are more precious to a dwarf than a statue.
Mountain dwarfs at first may seem like a race that doesn't care about literature, but you'd be mistaken. True, they might not have libraries as High elfs, but their tales are told in a different way. Similar to orcs, but with less of a chance of getting smashed in the head to prove your honor (This, of course, does not mean that such occasions wouldn't happen, as it can be seen with Irehearts). The dwarven campfire stories are probably some of the grandest parts of adventures you can have with a mountain dwarf. These are not some spooky scary skeleton stories, but actual epic tales of past dwarven heroes. Some of them are even written down in history. Such as The Tale of Ondnarch, whilst others are just carried over from father to son, such as clan tales.
Music is the hidden art of mountain dwarves, not even them think about that much, yet it serves a certain role in everyday life. The before mentioned adventures and camp stories are not as special without any singing. One might assume that dwarven issues with voice would be an problem, but they make up for it with either their skill with instruments or a their "choir" singing.
Dwarven instruments are known to be loud and harmonic at the same time, making their stories only more epic. Instruments such as bagpipes and drums are common because of that, but one other instrument that breaks that standard is the bards wonder, the lute. Dwarven skill with the lute is unremarkable and many bards in our realm have actually been Dwarfs.
As for the singing, dwarfs have a tendency at singing all in once in harmony. Most of these happen either at the end of royal events, such as crownings, or at the start of wars, before warclaims or skirmishes. If you ally with dwarves, there is a chance you will hear the centuries-old songs of an unknown author which most dwarfs know by heart and sing before battle known only as "Umgoroki Umgoroki Undor"
Most dwarves are pious followers of The Brathmordakin, the dwarven faith that praises Urguan and his grand followers. They pray to their separate deities in everyday life, but they believe the hand of their deity is guiding them in battles. Some of them are even vivid members of The Dwarven Clergy to fulfill their spiritual emptiness even more.
Mountain dwarves derived from Cavern Dwarves as dwarves who inhabited the mountainsides outside the settlement Urguan had founded deep within, driven towards the surface by the need for food to their race.
Mountain dwarves have tended to live alongside the Cavern Dwarves more often than not in regards to their cities, although they may be more comfortable at the mountainsides.
|Human||Heartlander · Highlander · Farfolk · Adunian|
|Elf||Wood Elf · High Elf · Dark Elf · Snow Elf|
|Dwarf||Cave Dwarf · Mountain Dwarf · Forest Dwarf · Dark Dwarf|
|Orc||Olog · Goblin|
|Other||Hou-Zi||Laobai-Zhu · Fei-Zhu · Hei-Zhu|
|Kharajyr||Kha'Leparda · Kha'Cheetrah · Kha'Pantera · Kha'Tigrasi|
|Special||Natural Creatures · Magical Creatures · Spectral/Undead Creatures|